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Total War: WARHAMMER II - Rise Of The Tomb Kings

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  1. Total War: WARHAMMER II – Rise of the Tomb Kings Online Game Code by SEGA. Platform: Windows 8.1, Windows 8, Windows 10, Windows 7 Rated: Rating.
  2. Buy Total War™: WARHAMMER® II Rise of the Tomb Kings Steam Key now from 2game.com and receive your key instantly. Total War: WARHAMMER II – Rise of the Tomb KingsAbout this contentNew Tomb Kings Race playable in both the Eye of the Vortex and Mortal Empires cam.

Last December, Wargamer and some very few other select members of press attended a special Total War event in North London. Hosted by SEGA to promote the first updates to Warhammer II, we had a chance to test both the now released crazy Intel sandbox/benchmark The Laboratory, as well as the upcoming Rise of the Tomb Kings. Of the two, Tomb Kings was hands down my favourite.

Rise of the Tomb Kings is a paid DLC campaign pack for Total War: Warhammer II, which was released on January 23, 2018. It adds the Tomb Kings as a playable race. Rise of the Tomb Kings is described as a campaign pack despite not adding a mini-campaign (eg: An Eye For An Eye). This is due to poor responses to previous campaign packs.

The first Campaign Pack for Total War: Warhammer II, the DLC focuses on the eponymous Egyptian-inspired undead faction based to the south of the Great Ocean of Ulthuan. An once great and majestic culture, the kingdom of Nehekhara was an ancient human empire and the pinnacle of civilisation. Millennia ago, the treacherous and reviled necromancer Nagash -- the Chaos personification of Death -- ravaged the lands with his sorcery, and with a single humongous spell caused the living to perish and the dead to rise from their graves.

This gave the Tomb Lords immortal life and full control of death, which means that those who served them in flesh still serve them in bone, and never truly fall on the battlefield. In Rise of the Tomb Kings, this translates as armies that have no recruitment nor upkeep cost, completely upheaving one of Total War's most enduring gameplay mechanics. In battle, morale is replaced by the strength of the spellbinding that keeps the soldiers corporeal.

In terms of variance, the former Priest Kings have their own unit roster, filled with skeletal warriors, mythical animals, and colossal constructs. During my couple of hours with the campaign, I assembled legions composed of infantry and archers supported by skeleton chariots which would ride over shielded enemies with nary a moment of hesitation, breaking the ranks of enemies and allowing my troops to quickly close in and slaughter them in the confusion. Screaming Skull catapults provided covering fire, throwing volleys of flaming skulls that crushed foe and fortifications alike and spread panic and destruction across the enemy lines.

The Tomb Kings special units come in the shape of War Constructions, powerful beasts of marble and stone that are immune to fear, yet spread it like the plague among opposing foes. The Anubis-like Usthabi and serpenteous Sepulchral Stalkers cleave through enemies with ease, while the Hierotitan towers above everyone in the battlefield and utterly annihilates anyone on its path. Aside from those three, the build had over half a dozen different units available that I had no time to unlock.

Based on player feedback after the releases of Wood Elves and Brettonia for Warhammer I, Creative Assembly decided not to release a separate self contained mini-campaign for Tomb Kings. Instead, the rulers of Nehekhara are seamlessly integrated into the main campaign and have four Legendary Lords instead of the usual two. Those include the big cheese Settra The Imperishable, fan-favourite High Queen Khalida, big-bad Brutus Arkhan the Black, and grim Gandalf Grand Hierophant Khatep.

The DLC itself does not focus on the Great Vortex, as the Tomb Kings are concerned about reuniting the nine cursed Books of Nagash and using their power to conquer the Black Pyramid of Nagash. While that journey takes place in the Eye of the Vortex campaign, the skeletal faction has no interest in controlling the magical maelstrom, so they exist in parallel to the base game's storyline. The lack of Vortex rituals do not put the Tomb Kings at a disadvantage, as they have access to their very own incantation rites.

Spending a whole morning with Rise of the Tomb Kings was the most fun I've ever had with the Total War: Warhammer franchise, and that's saying something. The unique thematic adjustments to the faction lend it a great deal of immersion, and the new campaign with its own objectives, mechanics, and end-goals makes this a completely different experience. The Rise of the Tomb Kings DLC is out on January 23rd, 2018, and you can expect a full review from yours truly on the day of release on our sister site, Strategy Gamer. See you then.

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Buy Total War: WARHAMMER II - Rise of the Tomb Kings as a Steam Key.

  • New Tomb Kings Race playable in both the Eye of the Vortex and Mortal Empires campaigns
  • Unique Race mechanics inspired by the Tomb Kings lore
  • 4 new playable Legendary Lords: Settra the Imperishable, High Queen Khalida, Grand Hierophant Khatep and Arkhan the Black
  • Gather the cursed Books of Nagash and win the battle for the Black Pyramid to achieve ultimate victory
  • Uncover the mysteries of the past by researching the Nehekharan Dynasties
  • Tap the Realm of Souls to regenerate your troops and summon Ushabti in battle
  • Combine exotic trade goods and Canopic Jars – the Tomb Kings' unique resource – to craft magic items and raise fabled Legions of Legend at the Mortuary Cult
  • Comprehensive army roster featuring iconic units from the Warhammer Fantasy Battles world

Total War Warhammer Ii - Rise Of The Tomb Kings Steam Key

Across the arid deserts of Nehekhara, vast legions of skeletal warriors rise from beneath the baking sands to slaughter those who trespass into their domain. It is a lifeless realm of endless dunes, stained red from the blood of savages and barbarians. This is the Land of the Dead, where mummified kings are cursed to rule in perpetual unlife. But it was not always thus.

There was a time when the ancient kingdom of Nehekhara stood as a crown of human civilisation; a golden age when its cities shone with majestic splendour, its armies conquered entire nations and its kings ruled as gods among men. But this realm was razed millennia ago by the treacherous sorcery of reviled Nagash: in a stroke, the living perished and the dead rose from their tombs.

Death is no barrier to glory for the Tomb Kings however. In unlife, they will see the empire of Nehekhara restored to greatness!

Campaign gameplay

Objectives
While Tomb Kings can be played in the Eye of the Vortex campaign, they do not seek to influence the vortex, and therefore do not engage in the race for control of it. Instead, they seek the nine cursed Books of Nagash, a search culminating in an epic battle at the Black Pyramid of Nagash itself. Each of these books grants a unique campaign bonus, and puts the player a step further along the road to victory.

Unique resource: Canopic Jars
Ancient containers filled with arcane energy, Canopic Jars can be collected through missions, buildings, and as post-battle loot. They are used to awaken powerful units, unlock techs, perform rites and to craft unique items in the Mortuary Cult.

The Mortuary Cult
Keepers of the Lore of Nehekhara and the secrets of revivification, the Liche Priests of the Mortuary Cult can be called upon to construct unique and venerable items. Using a combination of trade resources and Canopic Jars, the player can order the construction of unique magic weapons, armour, talismans, plus enchanted and arcane items. For a cost, the Mortuary Cult can also resurrect powerful Legions of Legend for use in your armies.

The Dynasties of Nehekhara
Rather than developing new technologies, the Tomb Kings seek to unearth the achievements of their dynastic forbears. By studying these histories, players can resurrect great rulers of the past to serve as Lords for their armies, increase capacity for the various Tomb Kings Heroes, unlock a host of campaign and unit buffs, and awaken the Heralds of ancient armies – unique followers who bring powerful bonuses to key unit types in an army.

Rites
The Tomb Kings have four unique Rites which may be unlocked and used in campaign:

Great Incantation of Ptra
Invoking the sun god summons Ptra's Necrotect, a unique Hero character capable of colonising ruins at city level 3.

Great Incantation of Khsar
Invoking the god of the desert wind generates sandstorms across all player-owned regions. This causes attrition to foreign armies, increases your ambush success chance and confers the army ability Sand Veil (enables a unit to become Hidden and gain Stalk in battle, making them invisible to the enemy until they draw very close).

Great Incantation of Geheb
Invoking the god of strength increases Canopic Jar generation and province growth, reduces construction time, and confers the army ability Tombswarm (a swirling swarm of Scarabs which damages the target and moves in the same manner as a vortex spell).

Total War Warhammer Ii - Rise Of The Tomb Kings

Great Incantation of Tahoth
Invoking the god of scholars adds a Casket of Souls magical artillery unit to the recruitment pool. It also confers a rank bonus to newly recruited Tomb Kings and unit recruits, and increases recruitment capacity factionwide.

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Legendary Lords

The Tomb Kings feature four playable Legendary Lords, each with their own abilities, campaign bonuses, skill trees, quest-chains and campaign start-positions in both the Eye of the Vortex campaign and Mortal Empires.

Settra The Imperishable
Settra is the king of all Tomb Kings. He is a ruthless leader whose thirst for conquest knows no bounds. Unlike other Tomb Kings, his unyielding will is such that he never needs to return to his sarcophagus to rest. The immortality he so desired in life is now his, and the civilisations that flourished in his absence now feel his wrath.

Settra is a great leader, bringing bonuses to growth and public order, while reducing construction time. He also confers bonus armour to Skeleton Chariot and Tomb Guard units, and has a selection of unlockable mounts, including the Khemrian Warsphinx and the flame-wreathed Chariot of the Gods.

High Queen Khalida
The Warrior-Queen of Lybaras was famed for her intelligence, honour and bravery. Her reign was cut tragically short by her cousin Neferata, who had attempted to create the Elixir of Life. Instead of true immortality though, Neferata's flawed potion granted the twisted form known as Vampirism, and as the first Vampire slew her cousin in combat, she granted her the Blood Kiss. With her last breath, Khalida cried out to Asaph, the serpent goddess, who purified her of the taint. She is now the Goddess' chosen, with Asaph's divine venom coursing through her veins.

Total war warhammer ii - rise of the tomb kings gameplay

Khalida reduces all forms of corruption, enjoys a diplomatic relations bonus with other Tomb Kings factions and grants a hefty bonus to ammunition for all ranged units across her faction She also confers poison attacks on all units in her army and suffers considerably less from attrition effects.

Grand Hierophant Khatep
The head of the Mortuary Cult's Hieorphantic Council, Khatep is the oldest and wisest of the Liche Priests, and the first of them to deny death's embrace. It was Khatep who awoke Settra to unlife after Nagash's Great Ritual levelled Nehekhara, but Settra's distrust of the Mortuary Cult led him to exile Khatep. Now he roams the Land of the Dead, assisting the Tomb Kings where he can and seeking a way to restore himself in the eyes of Settra.

Khatep grants a bonus to Dynasty research rate, and improves casualty replenishment and army movement factionwide. He can also recruit a higher number of Liche Priest Heroes, and recruits them at a higher rank.

Arkhan the Black
Nagash's principle lieutenant, Arkhan helped lead the coup which brought the hated arch-necromancer to initial power. He led many armies against Nagash's enemies, and was finally slain in a suicidal counter-attack against the Priest King's soldiers that enabled Nagash to escape. He was raised again by his master to become the Liche King, and for countless generations since Nagash's death at the hands of King Alcadizaar, he has vented his wrath on the lands of the living.

Arkhan enjoys bonus diplomatic relations with Vampire Counts factions, and his regions never suffer public order penalties from Vampiric corruption. Heroes embedded in his army gain melee attack and melee defence bonuses, and all his armies factionwide gain a boost to their Winds of Magic Power Reserve.

New Lord: Tomb King
Tomb Kings are the principle Lords which lead the armies of Nehekhara. A number will appear as standard in the recruitment pool, but unique, named Tomb Kings – famous rulers from the six dynasties of Nehekharan history – may be resurrected via the Dynasties panel, at which point they enter your Lords recruitment pool. Tomb kings may unlock the Skeletal Steed, Skeleton Chariot, and Khemrian Warsphinx as mounts.

New Hero: Tomb Prince
Following the example of their kings, Tomb Princes aspire to greatness in all things. They form the principle champions of the Nehekharan forces in battle, and have a unique Curse ability which makes targeted enemies enter a state of Rampage. Tomb princes may unlock Skeletal Steeds and Skeletal Chariots as mounts.

New Hero: Liche Priest
The adepts of the Mortuary Cult are the Tomb King's principle sorcerers. They may be recruited to wield the Lore of Light, the Lore of Death, or the Lore of Nehekhara, and have a unique Curse ability which reduces enemy armour values. They also gain the Immortal skill earlier than other agents. Liche priests may unlock Skeletal Steeds and Skeleton Chariots as mounts.

New Hero: Necrotect
Representing millennia of architectural wisdom, Necrotects are the builders and taskmasters of Nehekhara. They perform a number of functions, such as reducing building costs and increasing movement speed when embedded in your armies, but also fulfil a key support role in battle. As master masons, they provide passive aura-based buffs to Construct units such as Ushabti, Tomb Scorpions and Hierotitans, improving their combat abilities in a number of ways. Necrotects may unlock Skeletal Steeds and Skeleton Chariots as mounts.

Tomb

Upcoming War Board & Miniature Games 2020

30 Jul 20206

Upcoming Wargames 2020

07 Dec 202014

Top Articles

The Best WW2 War & Strategy Games

03 Nov 202033

The Best Naval War Games

30 Nov 202026

Buy Total War: WARHAMMER II - Rise of the Tomb Kings as a Steam Key.

  • New Tomb Kings Race playable in both the Eye of the Vortex and Mortal Empires campaigns
  • Unique Race mechanics inspired by the Tomb Kings lore
  • 4 new playable Legendary Lords: Settra the Imperishable, High Queen Khalida, Grand Hierophant Khatep and Arkhan the Black
  • Gather the cursed Books of Nagash and win the battle for the Black Pyramid to achieve ultimate victory
  • Uncover the mysteries of the past by researching the Nehekharan Dynasties
  • Tap the Realm of Souls to regenerate your troops and summon Ushabti in battle
  • Combine exotic trade goods and Canopic Jars – the Tomb Kings' unique resource – to craft magic items and raise fabled Legions of Legend at the Mortuary Cult
  • Comprehensive army roster featuring iconic units from the Warhammer Fantasy Battles world

Total War Warhammer Ii - Rise Of The Tomb Kings Steam Key

Across the arid deserts of Nehekhara, vast legions of skeletal warriors rise from beneath the baking sands to slaughter those who trespass into their domain. It is a lifeless realm of endless dunes, stained red from the blood of savages and barbarians. This is the Land of the Dead, where mummified kings are cursed to rule in perpetual unlife. But it was not always thus.

There was a time when the ancient kingdom of Nehekhara stood as a crown of human civilisation; a golden age when its cities shone with majestic splendour, its armies conquered entire nations and its kings ruled as gods among men. But this realm was razed millennia ago by the treacherous sorcery of reviled Nagash: in a stroke, the living perished and the dead rose from their tombs.

Death is no barrier to glory for the Tomb Kings however. In unlife, they will see the empire of Nehekhara restored to greatness!

Campaign gameplay

Objectives
While Tomb Kings can be played in the Eye of the Vortex campaign, they do not seek to influence the vortex, and therefore do not engage in the race for control of it. Instead, they seek the nine cursed Books of Nagash, a search culminating in an epic battle at the Black Pyramid of Nagash itself. Each of these books grants a unique campaign bonus, and puts the player a step further along the road to victory.

Unique resource: Canopic Jars
Ancient containers filled with arcane energy, Canopic Jars can be collected through missions, buildings, and as post-battle loot. They are used to awaken powerful units, unlock techs, perform rites and to craft unique items in the Mortuary Cult.

The Mortuary Cult
Keepers of the Lore of Nehekhara and the secrets of revivification, the Liche Priests of the Mortuary Cult can be called upon to construct unique and venerable items. Using a combination of trade resources and Canopic Jars, the player can order the construction of unique magic weapons, armour, talismans, plus enchanted and arcane items. For a cost, the Mortuary Cult can also resurrect powerful Legions of Legend for use in your armies.

The Dynasties of Nehekhara
Rather than developing new technologies, the Tomb Kings seek to unearth the achievements of their dynastic forbears. By studying these histories, players can resurrect great rulers of the past to serve as Lords for their armies, increase capacity for the various Tomb Kings Heroes, unlock a host of campaign and unit buffs, and awaken the Heralds of ancient armies – unique followers who bring powerful bonuses to key unit types in an army.

Rites
The Tomb Kings have four unique Rites which may be unlocked and used in campaign:

Great Incantation of Ptra
Invoking the sun god summons Ptra's Necrotect, a unique Hero character capable of colonising ruins at city level 3.

Great Incantation of Khsar
Invoking the god of the desert wind generates sandstorms across all player-owned regions. This causes attrition to foreign armies, increases your ambush success chance and confers the army ability Sand Veil (enables a unit to become Hidden and gain Stalk in battle, making them invisible to the enemy until they draw very close).

Great Incantation of Geheb
Invoking the god of strength increases Canopic Jar generation and province growth, reduces construction time, and confers the army ability Tombswarm (a swirling swarm of Scarabs which damages the target and moves in the same manner as a vortex spell).

Total War Warhammer Ii - Rise Of The Tomb Kings

Great Incantation of Tahoth
Invoking the god of scholars adds a Casket of Souls magical artillery unit to the recruitment pool. It also confers a rank bonus to newly recruited Tomb Kings and unit recruits, and increases recruitment capacity factionwide.

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Legendary Lords

The Tomb Kings feature four playable Legendary Lords, each with their own abilities, campaign bonuses, skill trees, quest-chains and campaign start-positions in both the Eye of the Vortex campaign and Mortal Empires.

Settra The Imperishable
Settra is the king of all Tomb Kings. He is a ruthless leader whose thirst for conquest knows no bounds. Unlike other Tomb Kings, his unyielding will is such that he never needs to return to his sarcophagus to rest. The immortality he so desired in life is now his, and the civilisations that flourished in his absence now feel his wrath.

Settra is a great leader, bringing bonuses to growth and public order, while reducing construction time. He also confers bonus armour to Skeleton Chariot and Tomb Guard units, and has a selection of unlockable mounts, including the Khemrian Warsphinx and the flame-wreathed Chariot of the Gods.

High Queen Khalida
The Warrior-Queen of Lybaras was famed for her intelligence, honour and bravery. Her reign was cut tragically short by her cousin Neferata, who had attempted to create the Elixir of Life. Instead of true immortality though, Neferata's flawed potion granted the twisted form known as Vampirism, and as the first Vampire slew her cousin in combat, she granted her the Blood Kiss. With her last breath, Khalida cried out to Asaph, the serpent goddess, who purified her of the taint. She is now the Goddess' chosen, with Asaph's divine venom coursing through her veins.

Khalida reduces all forms of corruption, enjoys a diplomatic relations bonus with other Tomb Kings factions and grants a hefty bonus to ammunition for all ranged units across her faction She also confers poison attacks on all units in her army and suffers considerably less from attrition effects.

Grand Hierophant Khatep
The head of the Mortuary Cult's Hieorphantic Council, Khatep is the oldest and wisest of the Liche Priests, and the first of them to deny death's embrace. It was Khatep who awoke Settra to unlife after Nagash's Great Ritual levelled Nehekhara, but Settra's distrust of the Mortuary Cult led him to exile Khatep. Now he roams the Land of the Dead, assisting the Tomb Kings where he can and seeking a way to restore himself in the eyes of Settra.

Khatep grants a bonus to Dynasty research rate, and improves casualty replenishment and army movement factionwide. He can also recruit a higher number of Liche Priest Heroes, and recruits them at a higher rank.

Arkhan the Black
Nagash's principle lieutenant, Arkhan helped lead the coup which brought the hated arch-necromancer to initial power. He led many armies against Nagash's enemies, and was finally slain in a suicidal counter-attack against the Priest King's soldiers that enabled Nagash to escape. He was raised again by his master to become the Liche King, and for countless generations since Nagash's death at the hands of King Alcadizaar, he has vented his wrath on the lands of the living.

Arkhan enjoys bonus diplomatic relations with Vampire Counts factions, and his regions never suffer public order penalties from Vampiric corruption. Heroes embedded in his army gain melee attack and melee defence bonuses, and all his armies factionwide gain a boost to their Winds of Magic Power Reserve.

New Lord: Tomb King
Tomb Kings are the principle Lords which lead the armies of Nehekhara. A number will appear as standard in the recruitment pool, but unique, named Tomb Kings – famous rulers from the six dynasties of Nehekharan history – may be resurrected via the Dynasties panel, at which point they enter your Lords recruitment pool. Tomb kings may unlock the Skeletal Steed, Skeleton Chariot, and Khemrian Warsphinx as mounts.

New Hero: Tomb Prince
Following the example of their kings, Tomb Princes aspire to greatness in all things. They form the principle champions of the Nehekharan forces in battle, and have a unique Curse ability which makes targeted enemies enter a state of Rampage. Tomb princes may unlock Skeletal Steeds and Skeletal Chariots as mounts.

New Hero: Liche Priest
The adepts of the Mortuary Cult are the Tomb King's principle sorcerers. They may be recruited to wield the Lore of Light, the Lore of Death, or the Lore of Nehekhara, and have a unique Curse ability which reduces enemy armour values. They also gain the Immortal skill earlier than other agents. Liche priests may unlock Skeletal Steeds and Skeleton Chariots as mounts.

New Hero: Necrotect
Representing millennia of architectural wisdom, Necrotects are the builders and taskmasters of Nehekhara. They perform a number of functions, such as reducing building costs and increasing movement speed when embedded in your armies, but also fulfil a key support role in battle. As master masons, they provide passive aura-based buffs to Construct units such as Ushabti, Tomb Scorpions and Hierotitans, improving their combat abilities in a number of ways. Necrotects may unlock Skeletal Steeds and Skeleton Chariots as mounts.

Battle gameplay

The Realm of Souls
The Realm of Souls is the revered afterlife of Nehekharan legend, and the origin of the Liche Priests' magical power. As more of your warriors fall to the enemy in battle, more souls enter the Realm, which is tracked in the battle UI. At three key thresholds, the Realm of Souls triggers a mass healing-wave among your skeletal units, each wave becoming successively more powerful. After the final wave, the player also gains an army ability allowing them to summon a unit of statuesque Ushabti anywhere on the battlefield.

The Lore of Nehekhara
In battle, Liche Priests may harness the power of the desert gods and wield the Tomb King's signature magic, the Lore of Nehekhara.





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